| by Charlie Sheng | No comments

[$NFLX] Will Netflix’s retention rate helps it go through the price war?

In the year of 2019, Netflix has to watch the arrival of Apple TV Plus, Disney Plus, WarnerMedia and more similar services, following its first biggest drop in subscriber number and stock. It might be a good thing though, for almost every company that has contents to offer has officially joined the game. It’s finally […]

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| by Cara Lui | No comments

Pokemon Go Just Has Its Best Month Ever In 3 Years

The augmented reality game Pokemon Go recently brings the animation’s villain Team Rocket to its mobile app. The evil enemy “invades” Pokestops in the game, where Pokemon trainers can battle with the team and win to get newly added Shadow Pokemon. The new game mode boosts Pokemon Go’s sales to be the highest over the […]

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| by Cara Lui | No comments

[$AAPL]iPhone 11, Apple TV, Apple Arcade… Apple Stepping Up to Boost Sales, 2019’s Highest Stock Price Recorded

On September 10, Apple Inc. (Nasdaq: AAPL) in its annual launch event unveiled a whole range of new products, including iPhone 11, Pro and Pro Max, Apple Arcade, new iPad and Apple Watch models. Apple TV+’s latest details were also disclosed at the occasion. Apple’s stock price rose and dropped sharply during the first half […]

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| by Cara Lui | 1 comment

[$HUYA]Chinese Gaming Live-Stream Platform Huya beats Douyu in Revenue, With Fewer Paying Users

Since major player Panda TV gone bankrupt in March, the Chinese gaming broadcast industry was left with Huya (Nasdaq: HUYA) and Douyu (Nasdaq: DOYU) competing neck and neck. In July this year, Douyu got listed on Nasdaq and revealed in its Q2 report that the company is catching up with Huya’s 56 million MAU with […]

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| by Cara Lui | No comments

Tired Of Being Single? Match.com And Zoosk Are Here To Help…Or Are They?

Dating app is now the mainstream way to meet new partners, let’s see how the two paid services, Zoosk and Match.com, work and earn with real consumer data.

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| by Cara Lui | No comments

[$NFLX]’s US Paying User Count Drops For The First Time Ever In 10 Years

On 17th July, Netflix issued its second quarter financial statement, announcing an increase in international subscribers of 2.83 million. The number turns out to be much lower than the market’s expectation, 4.81 million, and last year’s record, 4.58 million. What’s even more alarming, is the historic drop of paying user count in the US. Out […]

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| by Cara Lui | No comments

Brawl Stars Surpassed Clash of Clans as the Highest Grossing Supercell Game in 2019 Q1

According to reports, Brawl Stars, the latest game launched by Supercell, has surpassed Clash of Clans to become the highest-grossing game in 2019 Q1 under the game developer label. Brawl Stars has become one of the signature products of Supercell as soon as its launch in December 2018, with stably increasing popularity and revenue. Currently, […]

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| by Cara Lui | No comments

ZEPETO: Why The Craze And Why People Forgot About It So Quickly

Zepeto is a socializing application designed by a Korean photography app SNOW. With its fascinating character customization feature, the app became an overnight heat in China last year in December. Unfortunately, the craze does not last long. Following the international version of Zepeto being removed from the Chinese app store, the app’s revenue and number […]

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| by Cara Lui | No comments

8 Ball Pool’s Road to Success – From Casual Sports Game to Top Grossing App

Casual billiard game 8 Ball Pool has continuously been one of the top grossers among mobile games, earning hundreds of millions for its developer Miniclip. Let us look into some actual consumer data and see what makes this online ball pool game so addictive to players all around the globe. According to MAI intelligence, the […]

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| by Cara Lui | No comments

All-Time-Classic Minecraft’s Expansion Strategies On Mobile Platform

On the tenth birthday of Minecraft, Microsoft announced that the classic sandbox game has surpassed Tetris as the best-selling video game of all time with more than 176 million copies sold. Since its launch in 2011, Minecraft: Pocket Edition has been staying at the top of iTunes paid app rank consistently. Unlike current hits Fortnite […]

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