| by Charlie Sheng | No comments

Coronavirus: A New Confirmed Case in Your House

Covid-19 has been the reason for sales boost in many unexpected categories like meal kits, video games and even toilet paper. On one hand, brick and mortar businesses are suffering from drops and lock-downs. On the other hand, challenging times create opportunities for industries that we never imagined before. This is not an April Fool’s […]

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| by Charlie Sheng | No comments

Virus Simulation Game Plague Inc Went Viral in China Before Banned

The “infamous” strategy simulation game Plague Inc gets viral again with the spread of the Coronavirus pandemic. Launched in 2012, the game attracts users with its unique and terrifying theme, yet engages players on public health topics. It’s educational, fun and infectious.  According to Measurable AI’s datasets for transactional email receipts, the Plague Inc app […]

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| by Charlie Sheng | 1 comment

Coronavirus: Travel Giant Ctrip Suffers from Booking Cancellation

Before the pandemic started, China was supposed to experience its annual ritual Spring Festival Travel Rush (Chunyun) and officials were expecting around 3 billion air plane and train trips. Every year during this longest holiday of the nation, the number of outbound tourists would grow as well. Things are too different this year. According to […]

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| by Charlie Sheng | No comments

How Tencent’s Top Games Reacted during Coronavirus Outbreak

The impact of the coronavirus outbreak is starting to hit the tech industry in many ways. This week, world’s biggest mobile trade show Mobile World Congress had to cancel. The MWC is known for being one of the most important shows where top phone manufacturers launch new phones, and has always had a big Chinese […]

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| by Charlie Sheng | No comments

[$IQ] iQiyi saw a subscription boost amid Coronavirus Crisis

As of today, the city of Wuhan has been on lock down for 14 days. Outside the quarantine zone of the whole Hubei Province, people in China are not travelling around or gathering for dinner like what they used to during the Chinese New Year. People are advised to avoid going out. Most local governments […]

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| by Cara Lui | No comments

2019 Rewind: Top 10 Highest Grossing Mobile Games

Happy 2020! 2019 is definitely a huge year for mobile apps and games, with 120 billion downloads all across the globe from both Apple App Store and Google Play, a 5% increase from last year. Thousands of mobile apps benefit from the growth and here are the top 10 games that pulled in the most. […]

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| by Charlie Sheng | No comments

Target and Best Buy are Transforming Online

As e-commerce behemoth like Amazon offers almost everything people can get in a brick-and-mortar store, traditional retailers struggled to find their way. This year, Forever 21, Walgreens, GameStop, Gap and other retail chains have announced nearly 9,000 store closings. Luckily some of them responded fast enough to recover lost ground. Target and Best Buy are […]

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| by Cara Lui | No comments

[DIS] [NFLX] Disney+ Launches With A Bang, Is Netflix Being Knocked Out?

Disney launches its own video streaming service Disney+ on 12 Nov 2019, recording over 10 million subscriptions on the very first day. How is it performing after its first month of release? Stock price of Disney on Nasdaq skyrocketed the day after the launch and continued to have a generally good performance throughout November until […]

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| by Cara Lui | No comments

Is the Pokemon Craze Dying? New Game “Pokemon Masters” Records Downturn in Sales after Successful Launch

“Pokemon Masters”, the new Pokemon mobile game developed by DeNA, has reported a significant drop in revenue after its outstanding launch in August. Reportedly, the game captured $33 million revenue in its first month, beating other Pokemon games such as “Pokemon Quest” and “Pokemon Duel”. Just as everyone’s anticipating that the newbie can be the […]

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| by Matilda Wang | 5 comments

[$SPOT] Exceptional Purchase Retention of Spotify and Its new Podcast Strategy

Spotify has drawn huge attention since its release of the third-quarter financial report with flying numbers and seen its stock price rallying by 19% during the day. The monthly active users grew to 248 million by 30 %, and subscribers increased by 31% to 113 million. Podcast hours increased 39% and 14% of all monthly […]

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