| by Michelle Tang | No comments

A Grab Explainer: FoodDelivery, Rideshare, and More

Founded in 2012, Southeast Asia’s super app Grab is seeking an IPO through SPAC merger, which reportedly might become the biggest-ever U.S. equity offering by a South-East Asian company. Grab provides essential services including rideshare, food delivery, hotel booking, on-demand delivery, and payment services with its namesake mobile application. It now serves 670 million people […]

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| by Charlie Sheng | No comments

Characterizing the “Whales”: Mining In-App Purchase E-Receipts Data

“Whales” are usually referred to as a small group of people who contribute a large percentage of revenues in successful games. These users’ purchasing behavior can be very different from regular users. Previous studies showed that 1% of the users are responsible for over 59% of the revenues on iPhone’s marketplace in the US. In […]

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| by Charlie Sheng | No comments

Case Study: Predicting Sales with E-receipts Data – Children’s Place

One of the most common use cases of our e-receipts data is to serve as a proxy of companies’ revenues and sales. When we have access to a consistent email receipts data panel, as the one Measurable AI offers, we are able to generate predictions after the end of each quarter based on historical data, […]

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| by Jocelyn Yang | No comments

Ride or Die: Gojek versus Grab in Indonesia

Since the outbreak of COVID-19, the frequency of going out has been greatly reduced, resulting in plummeting sales of ride-hailing companies. Based on Measurable AI’s e-receipts data, we take a closer look into the competition between two ride-hailing giants from South East Asia: Gojek and Grab, in one of their biggest markets Indonesia.    Sharp Decline […]

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| by Charlie Sheng | No comments

Malaysia: Tracking Online Consumer Spending amid Covid-19

While the new waves of coronavirus continue to hit the world, consumers have gradually become used to the new norm of working from home and shopping online. The panic buying peak during the first breakouts may have been normalized, but in every aspect of life, the shopping behavior patterns are still changing.  Transaction value in […]

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| by Charlie Sheng | No comments

Case Study: MomoShop’s Leading Indicator

Measurable AI‘s aggregated monthly order amount based on its e-receipts data turns out to be a leading indicator for revenue movements of Momoshop, a top E-commerce website from Taiwan (TWO: 8454). Compared with the monthly revenue number published on MomoShop’s own IR page, Measurable AI’s aggregated number for monthly order has been a great proxy […]

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| by Charlie Sheng | 1 comment

Hong Kong is finally transforming online to avoid Covid-19

Last month, Hong Kong Television Network (HKEX: 1137), the city’s very own e-commerce platform sets records in monthly turnover. The name although sounds strange to others is actually a rising business in Hong Kong. The company’s original plan was to start a television network but failed to get a legitimate license under Hong Kong’s complicated […]

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| by Repost | No comments

Hedge Fund’s Big Short Shows Why Demand for Alt-Data Is Surging

Repost : Bloomberg.com Author: Lulu Yilun Chen and Bei Hu Before the coronavirus sent stock markets tumbling at the fastest pace since the 2008 financial crisis, Dymon Asia Capital (Singapore) Pte sensed trouble. The hedge fund firm was combining information on past outbreaks with a raft of so-called alternative data, including Google searches in the U.S. and daily readings […]

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| by Charlie Sheng | No comments

Virus Simulation Game Plague Inc Went Viral in China Before Banned

The “infamous” strategy simulation game Plague Inc gets viral again with the spread of the Coronavirus pandemic. Launched in 2012, the game attracts users with its unique and terrifying theme, yet engages players on public health topics. It’s educational, fun and infectious.  According to Measurable AI’s datasets for transactional email receipts, the Plague Inc app […]

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| by Cara Lui | No comments

2019 Rewind: Top 10 Highest Grossing Mobile Games

Happy 2020! 2019 is definitely a huge year for mobile apps and games, with 120 billion downloads all across the globe from both Apple App Store and Google Play, a 5% increase from last year. Thousands of mobile apps benefit from the growth and here are the top 10 games that pulled in the most. […]

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