| by Charlie Sheng | No comments

Playrix’s Homescapes is growing fast, but CandyCrush still grossed the most

According to consumer insights company MAI Intelligence, Playrix has grossed more than $1 billion from its popular puzzle games Gardenscapes and its spin-off Homescapes. The two games are a combination of match-3 puzzle game like CandyCrush and a home building storyline. It was first launched in 2017 September, but saw rapid growth since then. Even though its new […]

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| by Julie Liao | No comments

Over 50% of Bumble’s paying users splash out on Tinder to get more woos

Bumble still has a long way to go as to locking its users in its very own app.

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| by Charlie Sheng | No comments

Clash of Clans still Earns it!

After almost 7 years of glory on the App Store, Supercell’s biggest success Clash of Clans still gets the magic to make the players fun. Just as it is in the economic world, the more money and time players invest in the game, the harder it is for them to exit. Players of the Clash […]

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| by Charlie Sheng | No comments

How do mobile users Netflix and Chill?

Today we are going to see if the internet myth of Netflix and Chill is true with real consumer data. How exactly do mobile users interact with the two most important apps for entertainment and dating? Let’s take a look. According to consumer insights intelligence MAI Insights, the user overlap between Netflix and Tinder in […]

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| by Charlie Sheng | No comments

Before Pokemon Go’s 3rd anniversary, Happy Billion$ day!

Pokemon Go, Niantic’s augmented reality game which has been downloaded more than 550 million times in total (as of 2019), will be having its 3-year-old birthday very soon in three months. According to consumer insights intelligence MAI Insights, the app’s accumulated revenues has grown to a whopping USD $2.55 billion. Though many of the users […]

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