| by Matilda Wang | No comments

[$SPOT] Exceptional Purchase Retention of Spotify and Its new Podcast Strategy

Spotify has drawn huge attention since its release of the third-quarter financial report with flying numbers and seen its stock price rallying by 19% during the day. The monthly active users grew to 248 million by 30 %, and subscribers increased by 31% to 113 million. Podcast hours increased 39% and 14% of all monthly […]

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| by Cara Lui | No comments

[$MTCH $FB] Bye Tinder, Hello, Facebook Dating?

Social media giant Facebook (Nasdaq: FB) finally enters the game of dating app. Earlier this month, Facebook has launched in the United States its very own dating service “Facebook Dating”. Leading dating service provider Match Group (Nasdaq: MTCH), owner of Tinder and Hinge, records a major drop in stock price since Sep 6, the day […]

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| by Charlie Sheng | No comments

[$NFLX] Will Netflix’s retention rate helps it go through the price war?

In the year of 2019, Netflix has to watch the arrival of Apple TV Plus, Disney Plus, WarnerMedia and more similar services, following its first biggest drop in subscriber number and stock. It might be a good thing though, for almost every company that has contents to offer has officially joined the game. It’s finally […]

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| by Cara Lui | No comments

[$HUYA]Chinese Gaming Live-Stream Platform Huya beats Douyu in Revenue, With Fewer Paying Users

Since major player Panda TV gone bankrupt in March, the Chinese gaming broadcast industry was left with Huya (Nasdaq: HUYA) and Douyu (Nasdaq: DOYU) competing neck and neck. In July this year, Douyu got listed on Nasdaq and revealed in its Q2 report that the company is catching up with Huya’s 56 million MAU with […]

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| by Charlie Sheng | No comments

[$MOMO]’s Q2 Earnings Beat Estimates, Keeps the Momentum after 5 years of Growth

China’s social networking company Momo Inc. MOMO  just recently tops Fortune’s fastest-growing companies. Right after the good news, Momo prooves it by announcing its second-quarter financial report with growth. In the Q2 report, Momo’s revenues increased 32% year over year due to the steady growth of its main revenue source : in- app-purchase items for […]

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| by Cara Lui | No comments

[$IQ]Can Anyone Stop iQIYI and Tencent Video’s Southeast Asian Expansion?

With the country’s internet growth gradually slowing down, several Chinese tech giants are planning to expand their businesses outside China, and South-East Asia is their first choice.  According to Measurable AI, the Big 3 (iQIYI, Tencent Video, Youku) of Chinese video streaming industry, despite being leaders of the game, show stable curves of paying users. […]

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| by Cara Lui | No comments

Tired Of Being Single? Match.com And Zoosk Are Here To Help…Or Are They?

Dating app is now the mainstream way to meet new partners, let’s see how the two paid services, Zoosk and Match.com, work and earn with real consumer data.

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| by Cara Lui | No comments

ZEPETO: Why The Craze And Why People Forgot About It So Quickly

Zepeto is a socializing application designed by a Korean photography app SNOW. With its fascinating character customization feature, the app became an overnight heat in China last year in December. Unfortunately, the craze does not last long. Following the international version of Zepeto being removed from the Chinese app store, the app’s revenue and number […]

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| by Cara Lui | No comments

8 Ball Pool’s Road to Success – From Casual Sports Game to Top Grossing App

Casual billiard game 8 Ball Pool has continuously been one of the top grossers among mobile games, earning hundreds of millions for its developer Miniclip. Let us look into some actual consumer data and see what makes this online ball pool game so addictive to players all around the globe. According to MAI intelligence, the […]

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| by Cara Lui | No comments

All-Time-Classic Minecraft’s Expansion Strategies On Mobile Platform

On the tenth birthday of Minecraft, Microsoft announced that the classic sandbox game has surpassed Tetris as the best-selling video game of all time with more than 176 million copies sold. Since its launch in 2011, Minecraft: Pocket Edition has been staying at the top of iTunes paid app rank consistently. Unlike current hits Fortnite […]

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