| by Charlie Sheng | No comments

[$NFLX] Will Netflix’s retention rate helps it go through the price war?

In the year of 2019, Netflix has to watch the arrival of Apple TV Plus, Disney Plus, WarnerMedia and more similar services, following its first biggest drop in subscriber number and stock. It might be a good thing though, for almost every company that has contents to offer has officially joined the game. It’s finally […]

Read More
| by Charlie Sheng | No comments

[$MOMO]’s Q2 Earnings Beat Estimates, Keeps the Momentum after 5 years of Growth

China’s social networking company Momo Inc. MOMO  just recently tops Fortune’s fastest-growing companies. Right after the good news, Momo prooves it by announcing its second-quarter financial report with growth. In the Q2 report, Momo’s revenues increased 32% year over year due to the steady growth of its main revenue source : in- app-purchase items for […]

Read More
| by Charlie Sheng | No comments

Pandora’s Stable Subscription Plan is Working

Pandora is one of the first music streaming app of its kind, even though it’s not that noted as its European peer Spotify or bigger player Apple Music in recent years. Its business is actually doing very well with the solid subscription model. In fact, Pandora is one of the top 10 grossing apps in […]

Read More
| by Charlie Sheng | No comments

Honor of Kings Players Spent A Lot More in Q1, Growing 59% from Last Quarter

According to data powerhouse MAI Intelligence, Tencent’s biggest mobile game title Honor of Kings grossed a lot more this quarter. Averagely a user spend around USD $41.15 in the game throughout Q1, which grew about 59% from Q4, 2018. The average order is around USD $6.72. In Q1, Honor of Kings launched its new season […]

Read More
| by Charlie Sheng | No comments

Playrix’s Homescapes is growing fast, but CandyCrush still grossed the most

According to consumer insights company MAI Intelligence, Playrix has grossed more than $1 billion from its popular puzzle games Gardenscapes and its spin-off Homescapes. The two games are a combination of match-3 puzzle game like CandyCrush and a home building storyline. It was first launched in 2017 September, but saw rapid growth since then. Even though its new […]

Read More
| by Charlie Sheng | No comments

Clash of Clans still Earns it!

After almost 7 years of glory on the App Store, Supercell’s biggest success Clash of Clans still gets the magic to make the players fun. Just as it is in the economic world, the more money and time players invest in the game, the harder it is for them to exit. Players of the Clash […]

Read More
| by Charlie Sheng | No comments

How do mobile users Netflix and Chill?

Today we are going to see if the internet myth of Netflix and Chill is true with real consumer data. How exactly do mobile users interact with the two most important apps for entertainment and dating? Let’s take a look. According to consumer insights intelligence MAI Insights, the user overlap between Netflix and Tinder in […]

Read More
| by Charlie Sheng | No comments

Before Pokemon Go’s 3rd anniversary, Happy Billion$ day!

Pokemon Go, Niantic’s augmented reality game which has been downloaded more than 550 million times in total (as of 2019), will be having its 3-year-old birthday very soon in three months. According to consumer insights intelligence MAI Insights, the app’s accumulated revenues has grown to a whopping USD $2.55 billion. Though many of the users […]

Read More